Focuses their mana on chaotic magic, unable to control their great elemental power. Many of their spells have random effects.
Classic jack of all trades, master of none... they can really do it all though.
Gains the ability to shapeshift into several forms, granting the ability to tank, melee, cast, or heal.
Monks are more of a hybrid healer/dps, with healing abilities that cost endurance.
Why change what isnt broken... These necros have a similar playstyle to traditional EQ, however they still have a bunch of new spells as well as tweaks to existing.
The classic tank that excels at avoiding damage.
The dps knight. Still able to take a beating, but able to give one right back. This knight even gets the ability to dual wield at later levels.
Paladins are the more conservative knights. They focus more on heals than damage.
Still the master of healing, this class has solid buffs and strong heals. Plays a more active melee role while healing.
Beneficial utility class. Shamans have access to stat buffs, haste, movement speed, and weapon procs (no attack speed slows). A powerful force multiplier, shamans provide more damage and healing based on the number of party members. They are able to summon a totem that turns single target beneficial spells into group spells. Later in life (lvl15) shamans get access to a pet, though keep in mind it is somewhat weak. Shamans are also able to provide supplemental damage, through damage over time spells and their own weapon procs. At lower levels shamans can hold their own as a healer by throwing healing potions to their group. At higher levels they may need some assistance from other classes with healing prowess.
a true ranger, where a bow is what they know. these rangers focus on keeping distance between the target and them while shooting them down with their bows and spells.
Enchanters focus granting their group members powerful illusions that are capable of assisting in every situation.
Melee class focused on melee and spell damage, dealing significantly more damage with poisons and a good deal of utility.
DPS powerhouse, however, as the berserker does more damage he opens himself up to taking more damage. Not advised for solo play or new players to NFP.
a "hidden" class with a unique playstyle... must be unlocked via quest. Focuses on spell casting through space and time manipulation.
Focused on "being at one with their companion", beastlords are designed around the player providing buffs to their pet, while the pet provides buffs to the player. harmonizing on the strengths of the pet and player, the beastlord is a great soloer, and is eventually able to focus their pet into performing a variety of different roles.