100% Custom New weapon graphics New Spells New Abilities Scripted Fights Custom Zones

About The Server

Experience Everquest like you never have with the Return of New Freeport

    • Highly scripted, Fully custom content
  1. • Every spell has been hand made, every item personally created, and every npc carefully placed
  2. • Custom 3D modeled weapons
  3. • 2-box restricted
  4. • Every class can be soloed or duoed as each class has some way to heal
  5. • Max level 20 with AAs obtainable at 20
  6. • Casters get a spell every level, hybrids and melees every odd level (with some exceptions)
  7. • EVERY named mob has a unique/custom script. There are always emotes or hints so you do not have to guess, but some fights are difficult.
  8. • Custom zonelines and telepads. Discover the hidden telepads and you can port between them for a fee.
  9. • Achivement system with rewards
  10. • Item Discovery system announces the first person to discovers each item and tracks how many items each person has discovered.
  11. • Custom Tradeskills recipes. No need to raise 8 different tradeskills, all tradeskills are done through Crafting and Cooking.

Classes

Magician

Focuses their mana on chaotic magic, unable to control their great elemental power. Many of their spells have random effects.

Bard

Classic jack of all trades, master of none... they can really do it all though.

Druid

Gains the ability to shapeshift into several forms, granting the ability to tank, melee, cast, or heal.

Monk

Monks are more of a hybrid healer/dps, with healing abilities that cost endurance.

Necromancer

Why change what isnt broken... These necros have a similar playstyle to traditional EQ, however they still have a bunch of new spells as well as tweaks to existing.

Warrior

The classic tank that excels at avoiding damage.

Shadowknight

The dps knight. Still able to take a beating, but able to give one right back. This knight even gets the ability to dual wield at later levels.

Paladin

Paladins are the more conservative knights. They focus more on heals than damage.

Cleric

Still the master of healing, this class has solid buffs and strong heals. Plays a more active melee role while healing.

Shaman

Beneficial utility class. Shamans have access to stat buffs, haste, movement speed, and weapon procs (no attack speed slows). A powerful force multiplier, shamans provide more damage and healing based on the number of party members. They are able to summon a totem that turns single target beneficial spells into group spells. Later in life (lvl15) shamans get access to a pet, though keep in mind it is somewhat weak. Shamans are also able to provide supplemental damage, through damage over time spells and their own weapon procs. At lower levels shamans can hold their own as a healer by throwing healing potions to their group. At higher levels they may need some assistance from other classes with healing prowess.

Ranger

a true ranger, where a bow is what they know. these rangers focus on keeping distance between the target and them while shooting them down with their bows and spells.

Enchanter

Enchanters focus granting their group members powerful illusions that are capable of assisting in every situation.

Rogue

Melee class focused on melee and spell damage, dealing significantly more damage with poisons and a good deal of utility.

Berserker

DPS powerhouse, however, as the berserker does more damage he opens himself up to taking more damage. Not advised for solo play or new players to NFP.

Wizard

a "hidden" class with a unique playstyle... must be unlocked via quest. Focuses on spell casting through space and time manipulation.

Beastlord

Focused on "being at one with their companion", beastlords are designed around the player providing buffs to their pet, while the pet provides buffs to the player. harmonizing on the strengths of the pet and player, the beastlord is a great soloer, and is eventually able to focus their pet into performing a variety of different roles.

Shitty Zone Map